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Latest Threads
Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-15-2026, 12:04 PM
» Replies: 0
» Views: 62
Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-12-2026, 09:06 PM
» Replies: 0
» Views: 96
Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-11-2026, 01:18 AM
» Replies: 0
» Views: 94
Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-09-2026, 12:16 PM
» Replies: 0
» Views: 102
Development Log - VPH - 2...
Forum: Development Logs
Last Post: Guushi
02-08-2026, 01:37 PM
» Replies: 0
» Views: 161
Development Log - VPH - 2...
Forum: Development Logs
Last Post: Guushi
02-03-2026, 01:57 PM
» Replies: 0
» Views: 161
Deathrun - Changelogs - 1...
Forum: Development Logs
Last Post: Guushi
01-27-2026, 08:07 PM
» Replies: 0
» Views: 168
Deathrun - Changelogs - 1...
Forum: Development Logs
Last Post: Guushi
01-24-2026, 08:10 PM
» Replies: 0
» Views: 202
Development Log - VPH - 1...
Forum: Development Logs
Last Post: Guushi
01-21-2026, 12:18 PM
» Replies: 0
» Views: 259
Development Log - VPH - 1...
Forum: Development Logs
Last Post: Guushi
12-09-2025, 06:41 PM
» Replies: 0
» Views: 554

 
  Deathrun - Changelogs - 2/15/2026
Posted by: Guushi - 02-15-2026, 12:04 PM - Forum: Development Logs - No Replies

  • Default playermodel for Death team is now Grim from the cartoon series The Grim Adventures of Billy & Mandy.
  • Updated amount of pointshop points you obtain for winning.
  • Fixed crash issue with spectator command.
  • Fixed issue with amount of runners not getting displayed properly.
  • Added 2 new maps (deathrun_oops & deathrun_casino)
  • Added "speedrun" stats hud. Will show how fast you complete the round and display your pb (personal best) time.
  • Added new MVP features. Death must kill at least (3) players to get rewarded. Runner with the fastest completion time will get MVP bonuses as well. If more than 1 runner finish with the same amount of time then the tie breaker is given randomly between those players. But the odds of finishing at the exact time are pretty slim.
  • Added new chatbox. (Matches with VPH).
  • Updated drops. Points are currently dropping. Save those points up for when models & more cosmetics are added!

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  Deathrun - Changelogs - 2/12/26
Posted by: Guushi - 02-12-2026, 09:06 PM - Forum: Development Logs - No Replies
Guushi
02-15-2026, 12:04 PM

  • Added plugins to prepare for implementing pointshop.
  • Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.
  • Fixed exploit with allowing the !respawn command while in ghostmode.
  • Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.
  • Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.
  • Added finish line notification. Player(s) that finished and their time will be announced.
  • Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.
  • Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.

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  Deathrun - Changelogs - 2/10/26
Posted by: Guushi - 02-11-2026, 01:18 AM - Forum: Development Logs - No Replies
Guushi
02-12-2026, 09:06 PM

  • Added new wasd menu. It displays your keys on the screen when you press wasd, spacebar, and move your mouse. You can modify the settings in !wasdmenu so if you don't want it enabled you can disable it there.
  • Added security features to block certain crash/lag exploits.
  • Fixed issue with disallowing jump during preround.
  • Added a couple new maps. Got plenty of new maps pending to be added overtime as well.

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  Deathrun - Changelogs - 2/10/26
Posted by: Guushi - 02-09-2026, 12:16 PM - Forum: Development Logs - No Replies
Guushi
02-11-2026, 01:18 AM

  • Optimized core Deathrun files to decrease a few random lag spikes that were occurring.
  • Added various new maps along with some maps having fixes provided for them to improve experience.
  • Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.
  • Lowered prep time waiting.
  • Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.
  • VIP+ & VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.
  • Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point. 

Shop system & new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.

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  Development Log - VPH - 2/8/2026
Posted by: Guushi - 02-08-2026, 01:37 PM - Forum: Development Logs - No Replies
Guushi
02-09-2026, 12:16 PM

  • Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie & above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.
  • Added 2 new maps - "ph_office_light" & "ph_library_final"
  • Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.
  • Fixed a potential crash issue with the connect message plugin.
  • Fixed a potential crash issue with spray system.

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  Development Log - VPH - 2/3/26
Posted by: Guushi - 02-03-2026, 01:57 PM - Forum: Development Logs - No Replies
Guushi
02-08-2026, 01:37 PM

  • Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.
  • Point printer sound increased slightly. It was a tad bit too quiet in certain areas.
  • Fixed potential bug with Hunters class.
  • Improved the spam detection to be slightly less strict for spamming chat "too fast".
  • Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.
  • Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.
  • Added new Valentines Day player models.
  • Limited time shop updated. Also a couple new Cuddle Leader models in there.
A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.

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  Deathrun - Changelogs - 1/27/2026
Posted by: Guushi - 01-27-2026, 08:07 PM - Forum: Development Logs - No Replies
Guushi
02-03-2026, 01:57 PM

  • Added new map rotation. Quite a few classic DR maps added.
  • Slightly modified gravity to be better for some maps.
  • Modified map vote/ban ratio settings.
  • Map round limit decreased from (15) > (12).
  • Fixed ghostmode command.
As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.

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  Deathrun - Changelogs - 1/24/2026
Posted by: Guushi - 01-24-2026, 08:10 PM - Forum: Development Logs - No Replies
Guushi
01-27-2026, 08:07 PM

  • Improved gravity. A lot better than what it was previously. Will continue to tweak if need be.
  • Fixed issue with auto bunny hop. Should be able to do it now after pressing spacebar one time and holding it down. Should also feel a lot more clean.
  • Fixed issue with loading screen being gone.
  • Disabled "F1" menu as it sent you to a github link that was nothing to do with our servers.
  • Fixed small issue with ghostmode. If there is any issues with it on certain maps let me know. 
Upcoming things soon:
  • Pointshop cosmetics
  • More maps
  • Different UI/Hud/Scoreboard
  • Knives
  • More QoL features

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  Development Log - VPH - 1/21/26
Posted by: Guushi - 01-21-2026, 12:18 PM - Forum: Development Logs - No Replies
Guushi
01-24-2026, 08:10 PM

  • Added (4) maps:
     ph_dutch_snow ph_supermarket_redux ph_facade_2026 ph_forgottenbunker2026_v2
  • Added first batch of Valentines Day items to the pointshop.
  • Limited time shop updated, also new worm player model added that cost normal/premium points.
  • Fixed issue with downloads stacking and increasing more and more after each map change. Can confirm thats fixed now so I'll include it here.

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  Development Log - VPH - 12/9/25
Posted by: Guushi - 12-09-2025, 06:41 PM - Forum: Development Logs - No Replies
Guushi
01-21-2026, 12:18 PM

  • Slap/Whip commands are no longer allowed to be used as a Prop player due to players exploiting. You will get a notification telling you that it's disabled for props if you try to use.
  • There will now be a notification to warn you that your pointshop inventory is full so you will lose automated random drops. 
  • Added a Santa model that will drop at a low chance for the remainder of the month. Let's see who gets lucky and obtains it.
  • Premium player models should be tradable again. [PENDING RESTART]

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