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Deathrun - Changelogs - 7...
Forum: Development Logs
Last Post: Guushi
07-19-2026, 02:52 PM
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Development Log - VPH - 6...
Forum: Development Logs
Last Post: Guushi
06-23-2026, 01:48 PM
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Development Log - VPH - 6...
Forum: Development Logs
Last Post: Guushi
06-13-2026, 04:42 PM
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Development Log - VPH - 5...
Forum: Development Logs
Last Post: Guushi
05-19-2026, 02:40 PM
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Development Log - VPH - 5...
Forum: Development Logs
Last Post: Guushi
05-17-2026, 12:14 PM
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Minecraft Video Event
Forum: Announcements & News
Last Post: Guushi
03-26-2026, 10:58 PM
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Development Log - VPH - 3...
Forum: Development Logs
Last Post: Guushi
03-12-2026, 02:14 PM
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Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-15-2026, 12:04 PM
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Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-12-2026, 09:06 PM
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Deathrun - Changelogs - 2...
Forum: Development Logs
Last Post: Guushi
02-11-2026, 01:18 AM
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» Views: 978
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| Deathrun - Changelogs - 2/10/26 |
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Posted by: Guushi - 02-09-2026, 12:16 PM - Forum: Development Logs
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- Optimized core Deathrun files to decrease a few random lag spikes that were occurring.
- Added various new maps along with some maps having fixes provided for them to improve experience.
- Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.
- Lowered prep time waiting.
- Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.
- VIP+ & VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.
- Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point.
Shop system & new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.
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| Development Log - VPH - 2/8/2026 |
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Posted by: Guushi - 02-08-2026, 01:37 PM - Forum: Development Logs
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- Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie & above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.
- Added 2 new maps - "ph_office_light" & "ph_library_final"
- Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.
- Fixed a potential crash issue with the connect message plugin.
- Fixed a potential crash issue with spray system.
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| Development Log - VPH - 2/3/26 |
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Posted by: Guushi - 02-03-2026, 01:57 PM - Forum: Development Logs
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- Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.
- Point printer sound increased slightly. It was a tad bit too quiet in certain areas.
- Fixed potential bug with Hunters class.
- Improved the spam detection to be slightly less strict for spamming chat "too fast".
- Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.
- Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.
- Added new Valentines Day player models.
- Limited time shop updated. Also a couple new Cuddle Leader models in there.
A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.
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| Deathrun - Changelogs - 1/27/2026 |
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Posted by: Guushi - 01-27-2026, 08:07 PM - Forum: Development Logs
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- Added new map rotation. Quite a few classic DR maps added.
- Slightly modified gravity to be better for some maps.
- Modified map vote/ban ratio settings.
- Map round limit decreased from (15) > (12).
- Fixed ghostmode command.
As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.
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| Deathrun - Changelogs - 1/24/2026 |
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Posted by: Guushi - 01-24-2026, 08:10 PM - Forum: Development Logs
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- Improved gravity. A lot better than what it was previously. Will continue to tweak if need be.
- Fixed issue with auto bunny hop. Should be able to do it now after pressing spacebar one time and holding it down. Should also feel a lot more clean.
- Fixed issue with loading screen being gone.
- Disabled "F1" menu as it sent you to a github link that was nothing to do with our servers.
- Fixed small issue with ghostmode. If there is any issues with it on certain maps let me know.
Upcoming things soon:- Pointshop cosmetics
- More maps
- Different UI/Hud/Scoreboard
- Knives
- More QoL features
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| Development Log - VPH - 1/21/26 |
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Posted by: Guushi - 01-21-2026, 12:18 PM - Forum: Development Logs
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- Added (4) maps:
ph_dutch_snow ph_supermarket_redux ph_facade_2026 ph_forgottenbunker2026_v2
- Added first batch of Valentines Day items to the pointshop.
- Limited time shop updated, also new worm player model added that cost normal/premium points.
- Fixed issue with downloads stacking and increasing more and more after each map change. Can confirm thats fixed now so I'll include it here.
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| Development Log - VPH - 12/9/25 |
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Posted by: Guushi - 12-09-2025, 06:41 PM - Forum: Development Logs
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- Slap/Whip commands are no longer allowed to be used as a Prop player due to players exploiting. You will get a notification telling you that it's disabled for props if you try to use.
- There will now be a notification to warn you that your pointshop inventory is full so you will lose automated random drops.
- Added a Santa model that will drop at a low chance for the remainder of the month. Let's see who gets lucky and obtains it.
- Premium player models should be tradable again. [PENDING RESTART]
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| Development Log - VPH - 12/6/25 |
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Posted by: Guushi - 12-06-2025, 02:01 PM - Forum: Development Logs
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- Added 4 new Christmas season maps. "ph_festive_mansion", "ph_zombie_bunker_xmas", "ph_minecraft_icecap", "ph_chalet_sg"
- Added Christmas season items to pointshop under 'Christmas' section. Will release more throughout the month but there's a lot in there now.
- Updated limited time shop.
- Updated wordblock filter to be less strict. Will now automatically delete any word/phrase that's not allowed in chat. Commands will also no longer trigger mutes for "spamming fast".
- Fixed multiple issues with PAC3 (pointshop plugin). Most cosmetics should now display better in the pointshop and there should be less console spam errors for most players.
- Fixed issue with some cosmetics spawning when they shouldn't.
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| Development Log - VPH - 11/29/25 |
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Posted by: Guushi - 11-29-2025, 12:25 PM - Forum: Development Logs
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- Fixed multiple random server crash issues that have been occurring.
- Fixed bug with pointshop trails being displayed as a dead/spectating player.
- "Somewhat" fixed an issue with props duplicating themselves. It at the very least reduced it happening. This is due to an issue with a latest GMOD update and likely will require a hotfix from Facepunch themselves to fix entirely. Not much I can do other than what I've implemented in this update. If there's any new weird issues with props let me know.
- Updated visuals/optimized popcorn swep. This was actually done a bit ago but I forgot to include it in the patch notes then.
- Added Black Friday / Cyber Monday items in the pointshop. Only available until next Tuesday.
- Added map "ph_winter_tundra". This is the first map to kick off the winter season. (Christmas update coming soon)
- Added up to 10+ new possible dice rolls.
- Third-Person has been improved. Fixed numerous camera glitches that you could do. Thirdperson is also no longer accessible during the hunter blind phase. Overall improved the plugins compatibility with Prop Hunt itself. Any weird issues or anything lmk.
- Limited time shop updated. (Thanksgiving stuff is going away soon better get it while you can.)
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| Development Log - VPH - 11/19/25 |
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Posted by: Guushi - 11-20-2025, 09:15 PM - Forum: Development Logs
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- Added new models to limited time section. Limited time items also updated. 2 new miku variants added.
- Turkey Lurkey model will now drop extremely rarely the rest of the month. Let's see who all can get it. It'll only be around for this month only.
- New map added in courtesy of McChicken. ph_forbiddenforestv1 any suggestions or issues let him know.
- Minigames re-worked to fix numerous issues. [PENDING NEXT UPDATE]. Temporarily disabled minigames to apply the patch likely tomorrow if I finish.
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