Yesterday, 12:16 PM
- Optimized core Deathrun files to decrease a few random lag spikes that were occurring.
- Added various new maps along with some maps having fixes provided for them to improve experience.
- Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.
- Lowered prep time waiting.
- Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.
- VIP+ & VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.
- Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point.
Shop system & new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.
