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		<title><![CDATA[Smithtainment Forums - Development Logs]]></title>
		<link>https://forums.smithtainment.com/</link>
		<description><![CDATA[Smithtainment Forums - https://forums.smithtainment.com]]></description>
		<pubDate>Sun, 27 Sep 2026 14:35:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 7/19/2026]]></title>
			<link>https://forums.smithtainment.com/thread-249.html</link>
			<pubDate>Sun, 19 Jul 2026 10:52:52 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-249.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map "dr_beeswarm."</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time playermodels &amp; one new premium model. (Knives are coming soon I'm currently working on an issue with weapon creation in the shop.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overall HUD has been updated to match the SG theme. Scoreboard, settings menu, etc have had their designs changed.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated security exploits.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map "dr_beeswarm."</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time playermodels &amp; one new premium model. (Knives are coming soon I'm currently working on an issue with weapon creation in the shop.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overall HUD has been updated to match the SG theme. Scoreboard, settings menu, etc have had their designs changed.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated security exploits.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/15/2026]]></title>
			<link>https://forums.smithtainment.com/thread-222.html</link>
			<pubDate>Sun, 15 Feb 2026 07:04:10 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-222.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Default playermodel for Death team is now Grim from the cartoon series The Grim Adventures of Billy &amp; Mandy.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated amount of pointshop points you obtain for winning.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed crash issue with spectator command.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with amount of runners not getting displayed properly.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps (deathrun_oops &amp; deathrun_casino)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "speedrun" stats hud. Will show how fast you complete the round and display your pb (personal best) time.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new MVP features. Death must kill at least (3) players to get rewarded. Runner with the fastest completion time will get MVP bonuses as well. If more than 1 runner finish with the same amount of time then the tie breaker is given randomly between those players. But the odds of finishing at the exact time are pretty slim.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new chatbox. (Matches with VPH).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated drops. Points are currently dropping. Save those points up for when models &amp; more cosmetics are added!</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Default playermodel for Death team is now Grim from the cartoon series The Grim Adventures of Billy &amp; Mandy.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated amount of pointshop points you obtain for winning.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed crash issue with spectator command.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with amount of runners not getting displayed properly.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps (deathrun_oops &amp; deathrun_casino)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "speedrun" stats hud. Will show how fast you complete the round and display your pb (personal best) time.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new MVP features. Death must kill at least (3) players to get rewarded. Runner with the fastest completion time will get MVP bonuses as well. If more than 1 runner finish with the same amount of time then the tie breaker is given randomly between those players. But the odds of finishing at the exact time are pretty slim.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new chatbox. (Matches with VPH).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated drops. Points are currently dropping. Save those points up for when models &amp; more cosmetics are added!</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/12/26]]></title>
			<link>https://forums.smithtainment.com/thread-221.html</link>
			<pubDate>Thu, 12 Feb 2026 16:06:58 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-221.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added plugins to prepare for implementing pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed exploit with allowing the !respawn command while in ghostmode.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added finish line notification. Player(s) that finished and their time will be announced.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added plugins to prepare for implementing pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed exploit with allowing the !respawn command while in ghostmode.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added finish line notification. Player(s) that finished and their time will be announced.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/10/26]]></title>
			<link>https://forums.smithtainment.com/thread-220.html</link>
			<pubDate>Tue, 10 Feb 2026 20:18:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-220.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new wasd menu. It displays your keys on the screen when you press wasd, spacebar, and move your mouse. You can modify the settings in !wasdmenu so if you don't want it enabled you can disable it there.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added security features to block certain crash/lag exploits.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with disallowing jump during preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a couple new maps. Got plenty of new maps pending to be added overtime as well.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new wasd menu. It displays your keys on the screen when you press wasd, spacebar, and move your mouse. You can modify the settings in !wasdmenu so if you don't want it enabled you can disable it there.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added security features to block certain crash/lag exploits.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with disallowing jump during preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a couple new maps. Got plenty of new maps pending to be added overtime as well.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/10/26]]></title>
			<link>https://forums.smithtainment.com/thread-219.html</link>
			<pubDate>Mon, 09 Feb 2026 07:16:54 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-219.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Optimized core Deathrun files to decrease a few random lag spikes that were occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added various new maps along with some maps having fixes provided for them to improve experience.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lowered prep time waiting.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP+ &amp; VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point. </span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Shop system &amp; new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Optimized core Deathrun files to decrease a few random lag spikes that were occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added various new maps along with some maps having fixes provided for them to improve experience.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lowered prep time waiting.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP+ &amp; VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point. </span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Shop system &amp; new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 1/27/2026]]></title>
			<link>https://forums.smithtainment.com/thread-213.html</link>
			<pubDate>Tue, 27 Jan 2026 15:07:47 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-213.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map rotation. Quite a few classic DR maps added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Slightly modified gravity to be better for some maps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modified map vote/ban ratio settings.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Map round limit decreased from (15) &gt; (12).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed ghostmode command.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map rotation. Quite a few classic DR maps added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Slightly modified gravity to be better for some maps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modified map vote/ban ratio settings.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Map round limit decreased from (15) &gt; (12).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed ghostmode command.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 1/24/2026]]></title>
			<link>https://forums.smithtainment.com/thread-211.html</link>
			<pubDate>Sat, 24 Jan 2026 15:10:01 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-211.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Improved gravity. A lot better than what it was previously. Will continue to tweak if need be.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with auto bunny hop. Should be able to do it now after pressing spacebar one time and holding it down. Should also feel a lot more clean.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with loading screen being gone.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Disabled "F1" menu as it sent you to a github link that was nothing to do with our servers.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed small issue with ghostmode. If there is any issues with it on certain maps let me know. </span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Upcoming things soon:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Pointshop cosmetics</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">More maps</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Different UI/Hud/Scoreboard</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Knives</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">More QoL features</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Improved gravity. A lot better than what it was previously. Will continue to tweak if need be.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with auto bunny hop. Should be able to do it now after pressing spacebar one time and holding it down. Should also feel a lot more clean.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with loading screen being gone.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Disabled "F1" menu as it sent you to a github link that was nothing to do with our servers.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed small issue with ghostmode. If there is any issues with it on certain maps let me know. </span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Upcoming things soon:</span><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Pointshop cosmetics</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">More maps</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Different UI/Hud/Scoreboard</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Knives</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">More QoL features</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Murder - Changelogs - 1/25/25]]></title>
			<link>https://forums.smithtainment.com/thread-123.html</link>
			<pubDate>Sat, 25 Jan 2025 12:44:34 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-123.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Pointshop added. You can purchase custom models if you wish just like our other servers. There is also custom skins for the magnum and knife that you can gamble for in crates. Wings and such exist as well along with premium models. Shop is accessed the same way as our other servers.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Added anti-afk system. Players will get moved to spectator after a certain amount of time.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Added (2) new maps. ttt_mttt_resort &amp; gm_lego_backlot_v2 (let me know what you guys think of these.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Fixed missing textures on map vote.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I'm aware of the issue with the magnum randomly disappearing. I will figure it out eventually, that's such a random issue to have. If you have one of the magnum skins it seems to fix it to occur less often. I'm thinking a new gmod update broke it or something. </span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Pointshop added. You can purchase custom models if you wish just like our other servers. There is also custom skins for the magnum and knife that you can gamble for in crates. Wings and such exist as well along with premium models. Shop is accessed the same way as our other servers.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Added anti-afk system. Players will get moved to spectator after a certain amount of time.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Added (2) new maps. ttt_mttt_resort &amp; gm_lego_backlot_v2 (let me know what you guys think of these.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Fixed missing textures on map vote.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">I'm aware of the issue with the magnum randomly disappearing. I will figure it out eventually, that's such a random issue to have. If you have one of the magnum skins it seems to fix it to occur less often. I'm thinking a new gmod update broke it or something. </span>]]></content:encoded>
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