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		<title><![CDATA[Smithtainment Forums - Development Logs]]></title>
		<link>https://forums.smithtainment.com/</link>
		<description><![CDATA[Smithtainment Forums - https://forums.smithtainment.com]]></description>
		<pubDate>Sat, 17 Oct 2026 23:27:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Development Log - VPH - 8/1/26]]></title>
			<link>https://forums.smithtainment.com/thread-257.html</link>
			<pubDate>Sat, 01 Aug 2026 12:06:38 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-257.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Kleiner-Only" cosmetics. Find them under the kleiner section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Spider-Man" playermodels. Figured it was only appropriate since the spiderman movie just came out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Score in the !stats plugin will now display overall score earned on the server and server rankings will go based on who has the most score overall. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new round counter to the HUD. The timer also got a visual update along with it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lower the volume of other players microphones on the scoreboard. Someone loud? Not an issue anymore. Simply lower their mic volume to be quieter. [PENDING RESTART/NEXT UPDATE]</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Kleiner-Only" cosmetics. Find them under the kleiner section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Spider-Man" playermodels. Figured it was only appropriate since the spiderman movie just came out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Score in the !stats plugin will now display overall score earned on the server and server rankings will go based on who has the most score overall. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new round counter to the HUD. The timer also got a visual update along with it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lower the volume of other players microphones on the scoreboard. Someone loud? Not an issue anymore. Simply lower their mic volume to be quieter. [PENDING RESTART/NEXT UPDATE]</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 623/25]]></title>
			<link>https://forums.smithtainment.com/thread-248.html</link>
			<pubDate>Tue, 23 Jun 2026 09:48:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-248.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Stats system has been overhauled completely. It will now track way more stuff and there is also achievements. Simply type !stats to access. There has to be at least (4+) players on the server for stats to start tracking. Stats have been reset entirely to give everyone a fresh start. (Other than play time.) Any issues or suggestions with the stats system let me know. There will be more achievements &amp; rewards for getting said achievements in a future update.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "Rainbow Pistol" to limited time shop. It will also drop rarely the remainder of the month.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new footprint cosmetics. These work similar to trails except they're particle based. You equip them via the trail category in pointshop. I've put a couple in the limited time sections for now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum hit amount from (15,000) &gt; (25,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum bet amount from (35,000) &gt; (100,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleared up lots of useless data in old files to hopefully speed up performance. There has been ongoing DDoS attacks though guys which is probably causing some of the ping spikes as of late.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Stats system has been overhauled completely. It will now track way more stuff and there is also achievements. Simply type !stats to access. There has to be at least (4+) players on the server for stats to start tracking. Stats have been reset entirely to give everyone a fresh start. (Other than play time.) Any issues or suggestions with the stats system let me know. There will be more achievements &amp; rewards for getting said achievements in a future update.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "Rainbow Pistol" to limited time shop. It will also drop rarely the remainder of the month.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new footprint cosmetics. These work similar to trails except they're particle based. You equip them via the trail category in pointshop. I've put a couple in the limited time sections for now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum hit amount from (15,000) &gt; (25,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum bet amount from (35,000) &gt; (100,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleared up lots of useless data in old files to hopefully speed up performance. There has been ongoing DDoS attacks though guys which is probably causing some of the ping spikes as of late.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 6/13/26]]></title>
			<link>https://forums.smithtainment.com/thread-246.html</link>
			<pubDate>Sat, 13 Jun 2026 12:42:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-246.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new Pride Flag SWEP. Cycle through (13) different flags. Limited to placing (2) currently. Right click cycles, pressing R removes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "activity" reward system. Playing for (1) hour will reward you for that day 50,000 pointshop points. If you play for 1 hour everyday for 7 days in a row (HAS TO BE CONSECUTIVE) then you will be rewarded 1000 premium points automatically. The days reset after 7 days have passed. You also have to be actively playing spectator/unassigned does not count towards time. Typing !daily will let you know if you have received the reward for that day.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for random server crash happening due to the spray system</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for the random issue where players would sometimes become unauthed and bug everything out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix + protection for color exploit that's been happening. (Hopefully anyway - time will tell.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased premium points reward a tad bit for boosting the discord.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new Pride Flag SWEP. Cycle through (13) different flags. Limited to placing (2) currently. Right click cycles, pressing R removes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "activity" reward system. Playing for (1) hour will reward you for that day 50,000 pointshop points. If you play for 1 hour everyday for 7 days in a row (HAS TO BE CONSECUTIVE) then you will be rewarded 1000 premium points automatically. The days reset after 7 days have passed. You also have to be actively playing spectator/unassigned does not count towards time. Typing !daily will let you know if you have received the reward for that day.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for random server crash happening due to the spray system</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for the random issue where players would sometimes become unauthed and bug everything out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix + protection for color exploit that's been happening. (Hopefully anyway - time will tell.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased premium points reward a tad bit for boosting the discord.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 5/19/26]]></title>
			<link>https://forums.smithtainment.com/thread-244.html</link>
			<pubDate>Tue, 19 May 2026 10:40:08 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-244.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Potential fix for a random crash issue caused by the kleiner only round.</span><br />
<span style="font-weight: bold;" class="mycode_b">- More various fixes/qol improvements to the spray system.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Ranks (Member) &amp; above should be able to use !rtv now. If you have a custom tag that is causing issues with rtv let us know via ticket.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue allowing spectators to use the !rtd command.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue with players randomly being assigned different ranks that they shouldn't be. (Saw Hawki get changed to Veteran once that was funny.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Attempted fix for SMG grenades killing through doors. (Could be weird issues with grenades if there is let me know.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- M4A4 Howl has been reworked. Damage reduced (30) &gt; (27). Ammo rounds increased. Bullet push force reduced drastically as this was making the gun able to shoot props across the map before.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Potential fix for a random crash issue caused by the kleiner only round.</span><br />
<span style="font-weight: bold;" class="mycode_b">- More various fixes/qol improvements to the spray system.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Ranks (Member) &amp; above should be able to use !rtv now. If you have a custom tag that is causing issues with rtv let us know via ticket.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue allowing spectators to use the !rtd command.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue with players randomly being assigned different ranks that they shouldn't be. (Saw Hawki get changed to Veteran once that was funny.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Attempted fix for SMG grenades killing through doors. (Could be weird issues with grenades if there is let me know.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- M4A4 Howl has been reworked. Damage reduced (30) &gt; (27). Ammo rounds increased. Bullet push force reduced drastically as this was making the gun able to shoot props across the map before.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 5/17/26]]></title>
			<link>https://forums.smithtainment.com/thread-243.html</link>
			<pubDate>Sun, 17 May 2026 08:14:07 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-243.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map vote system has been improved. All map images should now display properly on the vote selection. You will now be prompted to rate a map after completion. You can only rate each map once so be honest with your rating. Overall design of map vote has also changed to match the theme of SG. There will be more features added later on to it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Using the !boost command will now display a countdown timer on your screen. This will make it easier to keep track of the cooldown. You should now be able to boost as well despite someone else doing it as the same time as you.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Death kill-feed messages should now display properly. Suicide or dying from shooting props will now display properly. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved performance and overall functionality of the spray system.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">(Potentially) fixed issue with grenades from the SMG randomly killing hunters despite no props. I can't guarantee this fix I have a feeling it's source engine being weird but I'm trying.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with being rewarded points despite being whatever prop at the end of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with Shurikens having no limit to how many can be on the map without despawning.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map vote system has been improved. All map images should now display properly on the vote selection. You will now be prompted to rate a map after completion. You can only rate each map once so be honest with your rating. Overall design of map vote has also changed to match the theme of SG. There will be more features added later on to it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Using the !boost command will now display a countdown timer on your screen. This will make it easier to keep track of the cooldown. You should now be able to boost as well despite someone else doing it as the same time as you.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Death kill-feed messages should now display properly. Suicide or dying from shooting props will now display properly. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved performance and overall functionality of the spray system.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">(Potentially) fixed issue with grenades from the SMG randomly killing hunters despite no props. I can't guarantee this fix I have a feeling it's source engine being weird but I'm trying.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with being rewarded points despite being whatever prop at the end of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with Shurikens having no limit to how many can be on the map without despawning.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 3/12/26]]></title>
			<link>https://forums.smithtainment.com/thread-226.html</link>
			<pubDate>Thu, 12 Mar 2026 10:14:22 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-226.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added a limited time Leprechaun player model. Costs 5,000,000 / 2500 points located under the ST. Patricks day section. <span style="color: #e82a1f;" class="mycode_color">This model also drops at a very low rate.</span> <span style="font-style: italic;" class="mycode_i">Will only be available until the 18th of this month.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new player models to the non-premium model section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted a fix for the Hunters being unblinded randomly. If there is any new weird issues that occur let me know but it should be resolved (I hope).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved third-person shooting. You should now properly hit where your cursor is aimed at.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a ST. Patricks day "Lucky Can" event. A minimal of (6) players must be online for the event to activate. 6 green glowing cans will spawn randomly on the map after 45 seconds has passed of that round. Upon picking up each of these cans you will get 5,000 regular pointshop points. A single golden can will also spawn after 1 minute into the round. This will give you 100 premium points upon picking it up. Again - this is a round based event as long as 6+ players are online &amp; 45+ seconds has passed in the round. <span style="font-style: italic;" class="mycode_i">I may change the times and such of this plugin I'm not entirely finished with it just yet.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted fix for some props getting detected falsely as a "big prop" despite being a small prop (ex. beer can). If there's any new weird issues with the incentives plugin overall let me know because I had to rewrite a few functions. Let me know if it's still not resolved as well.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Reward for winning Kleiner only round increased from (25,000 points) &gt; (50,000 points).</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added a limited time Leprechaun player model. Costs 5,000,000 / 2500 points located under the ST. Patricks day section. <span style="color: #e82a1f;" class="mycode_color">This model also drops at a very low rate.</span> <span style="font-style: italic;" class="mycode_i">Will only be available until the 18th of this month.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new player models to the non-premium model section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted a fix for the Hunters being unblinded randomly. If there is any new weird issues that occur let me know but it should be resolved (I hope).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved third-person shooting. You should now properly hit where your cursor is aimed at.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a ST. Patricks day "Lucky Can" event. A minimal of (6) players must be online for the event to activate. 6 green glowing cans will spawn randomly on the map after 45 seconds has passed of that round. Upon picking up each of these cans you will get 5,000 regular pointshop points. A single golden can will also spawn after 1 minute into the round. This will give you 100 premium points upon picking it up. Again - this is a round based event as long as 6+ players are online &amp; 45+ seconds has passed in the round. <span style="font-style: italic;" class="mycode_i">I may change the times and such of this plugin I'm not entirely finished with it just yet.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted fix for some props getting detected falsely as a "big prop" despite being a small prop (ex. beer can). If there's any new weird issues with the incentives plugin overall let me know because I had to rewrite a few functions. Let me know if it's still not resolved as well.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Reward for winning Kleiner only round increased from (25,000 points) &gt; (50,000 points).</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 2/8/2026]]></title>
			<link>https://forums.smithtainment.com/thread-216.html</link>
			<pubDate>Sun, 08 Feb 2026 08:37:33 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-216.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie &amp; above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps - "ph_office_light" &amp; "ph_library_final"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with the connect message plugin.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with spray system.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie &amp; above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps - "ph_office_light" &amp; "ph_library_final"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with the connect message plugin.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with spray system.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 2/3/26]]></title>
			<link>https://forums.smithtainment.com/thread-214.html</link>
			<pubDate>Tue, 03 Feb 2026 08:57:55 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-214.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Point printer sound increased slightly. It was a tad bit too quiet in certain areas.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed potential bug with Hunters class.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved the spam detection to be slightly less strict for spamming chat "too fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new Valentines Day player models.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. Also a couple new Cuddle Leader models in there.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Point printer sound increased slightly. It was a tad bit too quiet in certain areas.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed potential bug with Hunters class.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved the spam detection to be slightly less strict for spamming chat "too fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new Valentines Day player models.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. Also a couple new Cuddle Leader models in there.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 1/21/26]]></title>
			<link>https://forums.smithtainment.com/thread-210.html</link>
			<pubDate>Wed, 21 Jan 2026 07:18:00 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-210.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added (4) maps:</span><br />
 ph_dutch_snow ph_supermarket_redux ph_facade_2026 ph_forgottenbunker2026_v2</li>
<li><span style="font-weight: bold;" class="mycode_b">Added first batch of Valentines Day items to the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated, also new worm player model added that cost normal/premium points.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with downloads stacking and increasing more and more after each map change. Can confirm thats fixed now so I'll include it here.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added (4) maps:</span><br />
 ph_dutch_snow ph_supermarket_redux ph_facade_2026 ph_forgottenbunker2026_v2</li>
<li><span style="font-weight: bold;" class="mycode_b">Added first batch of Valentines Day items to the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated, also new worm player model added that cost normal/premium points.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with downloads stacking and increasing more and more after each map change. Can confirm thats fixed now so I'll include it here.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 12/9/25]]></title>
			<link>https://forums.smithtainment.com/thread-199.html</link>
			<pubDate>Tue, 09 Dec 2025 13:41:45 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-199.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Slap/Whip commands are no longer allowed to be used as a Prop player due to players exploiting. You will get a notification telling you that it's disabled for props if you try to use.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">There will now be a notification to warn you that your pointshop inventory is full so you will lose automated random drops. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a Santa model that will drop at a low chance for the remainder of the month. Let's see who gets lucky and obtains it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Premium player models should be tradable again. [PENDING RESTART]</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Slap/Whip commands are no longer allowed to be used as a Prop player due to players exploiting. You will get a notification telling you that it's disabled for props if you try to use.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">There will now be a notification to warn you that your pointshop inventory is full so you will lose automated random drops. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a Santa model that will drop at a low chance for the remainder of the month. Let's see who gets lucky and obtains it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Premium player models should be tradable again. [PENDING RESTART]</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 12/6/25]]></title>
			<link>https://forums.smithtainment.com/thread-198.html</link>
			<pubDate>Sat, 06 Dec 2025 09:01:48 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-198.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added 4 new Christmas season maps. "ph_festive_mansion", "ph_zombie_bunker_xmas", "ph_minecraft_icecap", "ph_chalet_sg"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added Christmas season items to pointshop under 'Christmas' section. Will release more throughout the month but there's a lot in there now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated wordblock filter to be less strict. Will now automatically delete any word/phrase that's not allowed in chat. Commands will also no longer trigger mutes for "spamming fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed multiple issues with PAC3 (pointshop plugin). Most cosmetics should now display better in the pointshop and there should be less console spam errors for most players.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with some cosmetics spawning when they shouldn't.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added 4 new Christmas season maps. "ph_festive_mansion", "ph_zombie_bunker_xmas", "ph_minecraft_icecap", "ph_chalet_sg"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added Christmas season items to pointshop under 'Christmas' section. Will release more throughout the month but there's a lot in there now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated wordblock filter to be less strict. Will now automatically delete any word/phrase that's not allowed in chat. Commands will also no longer trigger mutes for "spamming fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed multiple issues with PAC3 (pointshop plugin). Most cosmetics should now display better in the pointshop and there should be less console spam errors for most players.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with some cosmetics spawning when they shouldn't.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 11/29/25]]></title>
			<link>https://forums.smithtainment.com/thread-193.html</link>
			<pubDate>Sat, 29 Nov 2025 07:25:09 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-193.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Fixed multiple random server crash issues that have been occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with pointshop trails being displayed as a dead/spectating player.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Somewhat" fixed an issue with props duplicating themselves. It at the very least reduced it happening. This is due to an issue with a latest GMOD update and likely will require a hotfix from Facepunch themselves to fix entirely. Not much I can do other than what I've implemented in this update. If there's any new weird issues with props let me know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated visuals/optimized popcorn swep. This was actually done a bit ago but I forgot to include it in the patch notes then.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added Black Friday / Cyber Monday items in the pointshop. Only available until next Tuesday.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added map "ph_winter_tundra". This is the first map to kick off the winter season. (Christmas update coming soon)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added up to 10+ new possible dice rolls.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Third-Person has been improved. Fixed numerous camera glitches that you could do. Thirdperson is also no longer accessible during the hunter blind phase. Overall improved the plugins compatibility with Prop Hunt itself. Any weird issues or anything lmk.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. (Thanksgiving stuff is going away soon better get it while you can.)</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Fixed multiple random server crash issues that have been occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with pointshop trails being displayed as a dead/spectating player.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">"Somewhat" fixed an issue with props duplicating themselves. It at the very least reduced it happening. This is due to an issue with a latest GMOD update and likely will require a hotfix from Facepunch themselves to fix entirely. Not much I can do other than what I've implemented in this update. If there's any new weird issues with props let me know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated visuals/optimized popcorn swep. This was actually done a bit ago but I forgot to include it in the patch notes then.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added Black Friday / Cyber Monday items in the pointshop. Only available until next Tuesday.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added map "ph_winter_tundra". This is the first map to kick off the winter season. (Christmas update coming soon)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added up to 10+ new possible dice rolls.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Third-Person has been improved. Fixed numerous camera glitches that you could do. Thirdperson is also no longer accessible during the hunter blind phase. Overall improved the plugins compatibility with Prop Hunt itself. Any weird issues or anything lmk.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. (Thanksgiving stuff is going away soon better get it while you can.)</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 11/19/25]]></title>
			<link>https://forums.smithtainment.com/thread-192.html</link>
			<pubDate>Thu, 20 Nov 2025 16:15:50 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-192.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new models to limited time section. Limited time items also updated. 2 new miku variants added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Turkey Lurkey model will now drop extremely rarely the rest of the month. Let's see who all can get it. It'll only be around for this month only.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">New map added in courtesy of McChicken. ph_forbiddenforestv1 any suggestions or issues let him know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Minigames re-worked to fix numerous issues. [PENDING NEXT UPDATE]. Temporarily disabled minigames to apply the patch likely tomorrow if I finish.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new models to limited time section. Limited time items also updated. 2 new miku variants added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Turkey Lurkey model will now drop extremely rarely the rest of the month. Let's see who all can get it. It'll only be around for this month only.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">New map added in courtesy of McChicken. ph_forbiddenforestv1 any suggestions or issues let him know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Minigames re-worked to fix numerous issues. [PENDING NEXT UPDATE]. Temporarily disabled minigames to apply the patch likely tomorrow if I finish.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 11/16/25]]></title>
			<link>https://forums.smithtainment.com/thread-191.html</link>
			<pubDate>Sun, 16 Nov 2025 11:47:31 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-191.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new limited time models. Limited time shop also updated.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time thanksgiving model.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added spectator minigames! To join the minigames you must be a spectator or unassigned. You will get a prompt pop up asking you to join. If there is any issues with any of the minigames or if you have any suggestions let me know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rolling the dice now costs (5000) points up from (3500).</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new limited time models. Limited time shop also updated.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time thanksgiving model.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added spectator minigames! To join the minigames you must be a spectator or unassigned. You will get a prompt pop up asking you to join. If there is any issues with any of the minigames or if you have any suggestions let me know.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rolling the dice now costs (5000) points up from (3500).</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 10/26/25]]></title>
			<link>https://forums.smithtainment.com/thread-187.html</link>
			<pubDate>Sun, 26 Oct 2025 09:57:45 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-187.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Ghostgirl" playermodel to Halloween shop. This model glows in the dark.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Blunted Ghostface" playermodel to Halloween shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new map "ph_abandon_church".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented features for upcoming new Basketball SWEP.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Ghostgirl" playermodel to Halloween shop. This model glows in the dark.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Blunted Ghostface" playermodel to Halloween shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new map "ph_abandon_church".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented features for upcoming new Basketball SWEP.</span><br />
</li>
</ul>
]]></content:encoded>
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