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		<title><![CDATA[Smithtainment Forums - All Forums]]></title>
		<link>https://forums.smithtainment.com/</link>
		<description><![CDATA[Smithtainment Forums - https://forums.smithtainment.com]]></description>
		<pubDate>Sat, 12 Sep 2026 20:36:29 +0000</pubDate>
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			<title><![CDATA[Development Log - VPH - 8/1/26]]></title>
			<link>https://forums.smithtainment.com/thread-257.html</link>
			<pubDate>Sat, 01 Aug 2026 12:06:38 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-257.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Kleiner-Only" cosmetics. Find them under the kleiner section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Spider-Man" playermodels. Figured it was only appropriate since the spiderman movie just came out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Score in the !stats plugin will now display overall score earned on the server and server rankings will go based on who has the most score overall. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new round counter to the HUD. The timer also got a visual update along with it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lower the volume of other players microphones on the scoreboard. Someone loud? Not an issue anymore. Simply lower their mic volume to be quieter. [PENDING RESTART/NEXT UPDATE]</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new "Kleiner-Only" cosmetics. Find them under the kleiner section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "Spider-Man" playermodels. Figured it was only appropriate since the spiderman movie just came out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Score in the !stats plugin will now display overall score earned on the server and server rankings will go based on who has the most score overall. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new round counter to the HUD. The timer also got a visual update along with it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lower the volume of other players microphones on the scoreboard. Someone loud? Not an issue anymore. Simply lower their mic volume to be quieter. [PENDING RESTART/NEXT UPDATE]</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 7/19/2026]]></title>
			<link>https://forums.smithtainment.com/thread-249.html</link>
			<pubDate>Sun, 19 Jul 2026 10:52:52 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-249.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map "dr_beeswarm."</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time playermodels &amp; one new premium model. (Knives are coming soon I'm currently working on an issue with weapon creation in the shop.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overall HUD has been updated to match the SG theme. Scoreboard, settings menu, etc have had their designs changed.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated security exploits.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map "dr_beeswarm."</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new limited time playermodels &amp; one new premium model. (Knives are coming soon I'm currently working on an issue with weapon creation in the shop.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Overall HUD has been updated to match the SG theme. Scoreboard, settings menu, etc have had their designs changed.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated security exploits.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 623/25]]></title>
			<link>https://forums.smithtainment.com/thread-248.html</link>
			<pubDate>Tue, 23 Jun 2026 09:48:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-248.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Stats system has been overhauled completely. It will now track way more stuff and there is also achievements. Simply type !stats to access. There has to be at least (4+) players on the server for stats to start tracking. Stats have been reset entirely to give everyone a fresh start. (Other than play time.) Any issues or suggestions with the stats system let me know. There will be more achievements &amp; rewards for getting said achievements in a future update.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "Rainbow Pistol" to limited time shop. It will also drop rarely the remainder of the month.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new footprint cosmetics. These work similar to trails except they're particle based. You equip them via the trail category in pointshop. I've put a couple in the limited time sections for now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum hit amount from (15,000) &gt; (25,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum bet amount from (35,000) &gt; (100,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleared up lots of useless data in old files to hopefully speed up performance. There has been ongoing DDoS attacks though guys which is probably causing some of the ping spikes as of late.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Stats system has been overhauled completely. It will now track way more stuff and there is also achievements. Simply type !stats to access. There has to be at least (4+) players on the server for stats to start tracking. Stats have been reset entirely to give everyone a fresh start. (Other than play time.) Any issues or suggestions with the stats system let me know. There will be more achievements &amp; rewards for getting said achievements in a future update.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "Rainbow Pistol" to limited time shop. It will also drop rarely the remainder of the month.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new footprint cosmetics. These work similar to trails except they're particle based. You equip them via the trail category in pointshop. I've put a couple in the limited time sections for now.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum hit amount from (15,000) &gt; (25,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased maximum bet amount from (35,000) &gt; (100,000).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Cleared up lots of useless data in old files to hopefully speed up performance. There has been ongoing DDoS attacks though guys which is probably causing some of the ping spikes as of late.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 6/13/26]]></title>
			<link>https://forums.smithtainment.com/thread-246.html</link>
			<pubDate>Sat, 13 Jun 2026 12:42:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-246.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new Pride Flag SWEP. Cycle through (13) different flags. Limited to placing (2) currently. Right click cycles, pressing R removes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "activity" reward system. Playing for (1) hour will reward you for that day 50,000 pointshop points. If you play for 1 hour everyday for 7 days in a row (HAS TO BE CONSECUTIVE) then you will be rewarded 1000 premium points automatically. The days reset after 7 days have passed. You also have to be actively playing spectator/unassigned does not count towards time. Typing !daily will let you know if you have received the reward for that day.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for random server crash happening due to the spray system</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for the random issue where players would sometimes become unauthed and bug everything out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix + protection for color exploit that's been happening. (Hopefully anyway - time will tell.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased premium points reward a tad bit for boosting the discord.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new Pride Flag SWEP. Cycle through (13) different flags. Limited to placing (2) currently. Right click cycles, pressing R removes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new "activity" reward system. Playing for (1) hour will reward you for that day 50,000 pointshop points. If you play for 1 hour everyday for 7 days in a row (HAS TO BE CONSECUTIVE) then you will be rewarded 1000 premium points automatically. The days reset after 7 days have passed. You also have to be actively playing spectator/unassigned does not count towards time. Typing !daily will let you know if you have received the reward for that day.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for random server crash happening due to the spray system</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix for the random issue where players would sometimes become unauthed and bug everything out.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented fix + protection for color exploit that's been happening. (Hopefully anyway - time will tell.)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Increased premium points reward a tad bit for boosting the discord.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 5/19/26]]></title>
			<link>https://forums.smithtainment.com/thread-244.html</link>
			<pubDate>Tue, 19 May 2026 10:40:08 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-244.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Potential fix for a random crash issue caused by the kleiner only round.</span><br />
<span style="font-weight: bold;" class="mycode_b">- More various fixes/qol improvements to the spray system.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Ranks (Member) &amp; above should be able to use !rtv now. If you have a custom tag that is causing issues with rtv let us know via ticket.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue allowing spectators to use the !rtd command.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue with players randomly being assigned different ranks that they shouldn't be. (Saw Hawki get changed to Veteran once that was funny.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Attempted fix for SMG grenades killing through doors. (Could be weird issues with grenades if there is let me know.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- M4A4 Howl has been reworked. Damage reduced (30) &gt; (27). Ammo rounds increased. Bullet push force reduced drastically as this was making the gun able to shoot props across the map before.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">- Potential fix for a random crash issue caused by the kleiner only round.</span><br />
<span style="font-weight: bold;" class="mycode_b">- More various fixes/qol improvements to the spray system.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Ranks (Member) &amp; above should be able to use !rtv now. If you have a custom tag that is causing issues with rtv let us know via ticket.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue allowing spectators to use the !rtd command.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Resolved issue with players randomly being assigned different ranks that they shouldn't be. (Saw Hawki get changed to Veteran once that was funny.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- Attempted fix for SMG grenades killing through doors. (Could be weird issues with grenades if there is let me know.)</span><br />
<span style="font-weight: bold;" class="mycode_b">- M4A4 Howl has been reworked. Damage reduced (30) &gt; (27). Ammo rounds increased. Bullet push force reduced drastically as this was making the gun able to shoot props across the map before.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 5/17/26]]></title>
			<link>https://forums.smithtainment.com/thread-243.html</link>
			<pubDate>Sun, 17 May 2026 08:14:07 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-243.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map vote system has been improved. All map images should now display properly on the vote selection. You will now be prompted to rate a map after completion. You can only rate each map once so be honest with your rating. Overall design of map vote has also changed to match the theme of SG. There will be more features added later on to it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Using the !boost command will now display a countdown timer on your screen. This will make it easier to keep track of the cooldown. You should now be able to boost as well despite someone else doing it as the same time as you.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Death kill-feed messages should now display properly. Suicide or dying from shooting props will now display properly. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved performance and overall functionality of the spray system.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">(Potentially) fixed issue with grenades from the SMG randomly killing hunters despite no props. I can't guarantee this fix I have a feeling it's source engine being weird but I'm trying.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with being rewarded points despite being whatever prop at the end of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with Shurikens having no limit to how many can be on the map without despawning.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Map vote system has been improved. All map images should now display properly on the vote selection. You will now be prompted to rate a map after completion. You can only rate each map once so be honest with your rating. Overall design of map vote has also changed to match the theme of SG. There will be more features added later on to it.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Using the !boost command will now display a countdown timer on your screen. This will make it easier to keep track of the cooldown. You should now be able to boost as well despite someone else doing it as the same time as you.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Death kill-feed messages should now display properly. Suicide or dying from shooting props will now display properly. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved performance and overall functionality of the spray system.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">(Potentially) fixed issue with grenades from the SMG randomly killing hunters despite no props. I can't guarantee this fix I have a feeling it's source engine being weird but I'm trying.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed bug with being rewarded points despite being whatever prop at the end of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with Shurikens having no limit to how many can be on the map without despawning.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Minecraft Video Event]]></title>
			<link>https://forums.smithtainment.com/thread-232.html</link>
			<pubDate>Thu, 26 Mar 2026 18:58:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-232.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">I have noticed that some of you have been making clips on TikTok and such. This is great - it helps spread the word about the server/community so do it as much as possible if it's something you enjoy doing. I do take time out of my day sometimes to watch clips that are made like this as well so.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">With that being said, seeing you guys do this has given me an idea. Since I don't have the time to currently make an advertisement video for the MC server I've decided to let you guys do it and reward the best 2 that's created.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">- First place will get 20 donator keys.</span><br />
<span style="font-weight: bold;" class="mycode_b">- 2nd place will get 10 donator keys.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements you must meet in the video:</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must be at least 60 seconds long.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include the server IP mc.smithtainment.com somewhere on the video or in the description</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include footage of our MC server only.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must be uploaded to TikTok OR Youtube.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include features that make our server stand out compared to others as well as get footage of the spawn and such.</span><br />
<span style="font-weight: bold;" class="mycode_b">- You are only allowed to submit 1 video for the contest.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Deadline for video uploaded &amp; submitted must be before May 12th, 2026. This should be plenty of time to get footage and create a decent video. To enter your video for submission simply create a ticket in our support discord with the video link stating that it's for the Minecraft video event.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Tasha, Nuru, &amp; myself will be choosing the best 2 videos after the deadline.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">We encourage you to do your best for this video as it will be our official advertisement video for our Minecraft SMP server until further notice. Make sure it has good quality and shows off the server in a unique way.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">I have noticed that some of you have been making clips on TikTok and such. This is great - it helps spread the word about the server/community so do it as much as possible if it's something you enjoy doing. I do take time out of my day sometimes to watch clips that are made like this as well so.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">With that being said, seeing you guys do this has given me an idea. Since I don't have the time to currently make an advertisement video for the MC server I've decided to let you guys do it and reward the best 2 that's created.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">- First place will get 20 donator keys.</span><br />
<span style="font-weight: bold;" class="mycode_b">- 2nd place will get 10 donator keys.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Requirements you must meet in the video:</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must be at least 60 seconds long.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include the server IP mc.smithtainment.com somewhere on the video or in the description</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include footage of our MC server only.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must be uploaded to TikTok OR Youtube.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Must include features that make our server stand out compared to others as well as get footage of the spawn and such.</span><br />
<span style="font-weight: bold;" class="mycode_b">- You are only allowed to submit 1 video for the contest.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Deadline for video uploaded &amp; submitted must be before May 12th, 2026. This should be plenty of time to get footage and create a decent video. To enter your video for submission simply create a ticket in our support discord with the video link stating that it's for the Minecraft video event.</span><br />
<span style="font-weight: bold;" class="mycode_b">- Tasha, Nuru, &amp; myself will be choosing the best 2 videos after the deadline.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">We encourage you to do your best for this video as it will be our official advertisement video for our Minecraft SMP server until further notice. Make sure it has good quality and shows off the server in a unique way.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 3/12/26]]></title>
			<link>https://forums.smithtainment.com/thread-226.html</link>
			<pubDate>Thu, 12 Mar 2026 10:14:22 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-226.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added a limited time Leprechaun player model. Costs 5,000,000 / 2500 points located under the ST. Patricks day section. <span style="color: #e82a1f;" class="mycode_color">This model also drops at a very low rate.</span> <span style="font-style: italic;" class="mycode_i">Will only be available until the 18th of this month.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new player models to the non-premium model section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted a fix for the Hunters being unblinded randomly. If there is any new weird issues that occur let me know but it should be resolved (I hope).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved third-person shooting. You should now properly hit where your cursor is aimed at.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a ST. Patricks day "Lucky Can" event. A minimal of (6) players must be online for the event to activate. 6 green glowing cans will spawn randomly on the map after 45 seconds has passed of that round. Upon picking up each of these cans you will get 5,000 regular pointshop points. A single golden can will also spawn after 1 minute into the round. This will give you 100 premium points upon picking it up. Again - this is a round based event as long as 6+ players are online &amp; 45+ seconds has passed in the round. <span style="font-style: italic;" class="mycode_i">I may change the times and such of this plugin I'm not entirely finished with it just yet.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted fix for some props getting detected falsely as a "big prop" despite being a small prop (ex. beer can). If there's any new weird issues with the incentives plugin overall let me know because I had to rewrite a few functions. Let me know if it's still not resolved as well.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Reward for winning Kleiner only round increased from (25,000 points) &gt; (50,000 points).</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added a limited time Leprechaun player model. Costs 5,000,000 / 2500 points located under the ST. Patricks day section. <span style="color: #e82a1f;" class="mycode_color">This model also drops at a very low rate.</span> <span style="font-style: italic;" class="mycode_i">Will only be available until the 18th of this month.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new player models to the non-premium model section in the pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted a fix for the Hunters being unblinded randomly. If there is any new weird issues that occur let me know but it should be resolved (I hope).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved third-person shooting. You should now properly hit where your cursor is aimed at.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a ST. Patricks day "Lucky Can" event. A minimal of (6) players must be online for the event to activate. 6 green glowing cans will spawn randomly on the map after 45 seconds has passed of that round. Upon picking up each of these cans you will get 5,000 regular pointshop points. A single golden can will also spawn after 1 minute into the round. This will give you 100 premium points upon picking it up. Again - this is a round based event as long as 6+ players are online &amp; 45+ seconds has passed in the round. <span style="font-style: italic;" class="mycode_i">I may change the times and such of this plugin I'm not entirely finished with it just yet.</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Attempted fix for some props getting detected falsely as a "big prop" despite being a small prop (ex. beer can). If there's any new weird issues with the incentives plugin overall let me know because I had to rewrite a few functions. Let me know if it's still not resolved as well.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Reward for winning Kleiner only round increased from (25,000 points) &gt; (50,000 points).</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/15/2026]]></title>
			<link>https://forums.smithtainment.com/thread-222.html</link>
			<pubDate>Sun, 15 Feb 2026 07:04:10 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-222.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Default playermodel for Death team is now Grim from the cartoon series The Grim Adventures of Billy &amp; Mandy.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated amount of pointshop points you obtain for winning.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed crash issue with spectator command.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with amount of runners not getting displayed properly.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps (deathrun_oops &amp; deathrun_casino)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "speedrun" stats hud. Will show how fast you complete the round and display your pb (personal best) time.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new MVP features. Death must kill at least (3) players to get rewarded. Runner with the fastest completion time will get MVP bonuses as well. If more than 1 runner finish with the same amount of time then the tie breaker is given randomly between those players. But the odds of finishing at the exact time are pretty slim.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new chatbox. (Matches with VPH).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated drops. Points are currently dropping. Save those points up for when models &amp; more cosmetics are added!</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Default playermodel for Death team is now Grim from the cartoon series The Grim Adventures of Billy &amp; Mandy.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated amount of pointshop points you obtain for winning.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed crash issue with spectator command.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with amount of runners not getting displayed properly.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps (deathrun_oops &amp; deathrun_casino)</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added "speedrun" stats hud. Will show how fast you complete the round and display your pb (personal best) time.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new MVP features. Death must kill at least (3) players to get rewarded. Runner with the fastest completion time will get MVP bonuses as well. If more than 1 runner finish with the same amount of time then the tie breaker is given randomly between those players. But the odds of finishing at the exact time are pretty slim.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new chatbox. (Matches with VPH).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Updated drops. Points are currently dropping. Save those points up for when models &amp; more cosmetics are added!</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/12/26]]></title>
			<link>https://forums.smithtainment.com/thread-221.html</link>
			<pubDate>Thu, 12 Feb 2026 16:06:58 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-221.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added plugins to prepare for implementing pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed exploit with allowing the !respawn command while in ghostmode.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added finish line notification. Player(s) that finished and their time will be announced.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added plugins to prepare for implementing pointshop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed exploit with allowing the !respawn command while in ghostmode.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added finish line notification. Player(s) that finished and their time will be announced.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/10/26]]></title>
			<link>https://forums.smithtainment.com/thread-220.html</link>
			<pubDate>Tue, 10 Feb 2026 20:18:57 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-220.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new wasd menu. It displays your keys on the screen when you press wasd, spacebar, and move your mouse. You can modify the settings in !wasdmenu so if you don't want it enabled you can disable it there.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added security features to block certain crash/lag exploits.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with disallowing jump during preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a couple new maps. Got plenty of new maps pending to be added overtime as well.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new wasd menu. It displays your keys on the screen when you press wasd, spacebar, and move your mouse. You can modify the settings in !wasdmenu so if you don't want it enabled you can disable it there.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added security features to block certain crash/lag exploits.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed issue with disallowing jump during preround.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a couple new maps. Got plenty of new maps pending to be added overtime as well.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 2/10/26]]></title>
			<link>https://forums.smithtainment.com/thread-219.html</link>
			<pubDate>Mon, 09 Feb 2026 07:16:54 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-219.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Optimized core Deathrun files to decrease a few random lag spikes that were occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added various new maps along with some maps having fixes provided for them to improve experience.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lowered prep time waiting.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP+ &amp; VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point. </span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Shop system &amp; new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Optimized core Deathrun files to decrease a few random lag spikes that were occurring.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added various new maps along with some maps having fixes provided for them to improve experience.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved Death to Runners ratio. Deaths will now only become 2+ after at least 8 Runners.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Lowered prep time waiting.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Removed the ability to not take damage before pre-round. This was to stop players from cheesing certain maps traps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">VIP+ &amp; VIP++ ranks will now properly count as (2) votes on the mapvote instead of 1.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Changed how the unstuck command works due to players cheesing some of the traps of certain maps. You can no longer use unstuck unless it's during the spawning phase of the round. This is when players typically get stuck and it shouldn't be used at any other point. </span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Shop system &amp; new hud/chatbox/scoreboard is still in the works along with more neat features. Keep an eye out for more announcements and such for that.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 2/8/2026]]></title>
			<link>https://forums.smithtainment.com/thread-216.html</link>
			<pubDate>Sun, 08 Feb 2026 08:37:33 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-216.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie &amp; above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps - "ph_office_light" &amp; "ph_library_final"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with the connect message plugin.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with spray system.</span><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new !boost command. Located under the "fun" tab in ULX menu. Players ranked Rookie &amp; above have access to this command. Donation commands VIP or higher also has access. This is the first version of it so if there are any changes that need done I can make if reasonable enough. It doesn't work like unstuck you can not abuse inside of walls and such. You can jump mid air but the jump mid-air has less velocity than if you jumped while standing on the ground. Any suggestions towards it let me know via ticket.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new maps - "ph_office_light" &amp; "ph_library_final"</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added 2 new limited time models. One is cursed af and the other is from the game Lethal Company. Also updated limited time shop.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with the connect message plugin.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed a potential crash issue with spray system.</span><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Development Log - VPH - 2/3/26]]></title>
			<link>https://forums.smithtainment.com/thread-214.html</link>
			<pubDate>Tue, 03 Feb 2026 08:57:55 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-214.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Point printer sound increased slightly. It was a tad bit too quiet in certain areas.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed potential bug with Hunters class.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved the spam detection to be slightly less strict for spamming chat "too fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new Valentines Day player models.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. Also a couple new Cuddle Leader models in there.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Unstuck is no longer spammable. It has been reworked completely. You are limited to (6) uses per round. No longer intended for using as a double jump feature. Also optimized it a lot more than the other version of unstuck to reduce CPU usage and lag spikes.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Point printer sound increased slightly. It was a tad bit too quiet in certain areas.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed potential bug with Hunters class.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Improved the spam detection to be slightly less strict for spamming chat "too fast".</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added a command "!fixinvis". This is a bandaid fix you can use for the invisible prop/model glitch that happens instead of typing r_flushlod in console. An advert pops up as well so newer/unaware players know to use that command to fix the issue. Just a lil QoL feature.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new incentive features. Become a big prop and survive the round for extra points. Survive as kleiner for at least 45 seconds and you will be rewarded bonus points. Taunting will give you points now. You can get points for up to (5) taunts per round. Some big props may need added to the whitelist for points so be sure to tell me via ticket which model needs added to the list.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Added new Valentines Day player models.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Limited time shop updated. Also a couple new Cuddle Leader models in there.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">A new balanced "jump" command is in the works to replace the unstuck jump feature. It will be avail very soon.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deathrun - Changelogs - 1/27/2026]]></title>
			<link>https://forums.smithtainment.com/thread-213.html</link>
			<pubDate>Tue, 27 Jan 2026 15:07:47 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.smithtainment.com/member.php?action=profile&uid=2">Guushi</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.smithtainment.com/thread-213.html</guid>
			<description><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map rotation. Quite a few classic DR maps added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Slightly modified gravity to be better for some maps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modified map vote/ban ratio settings.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Map round limit decreased from (15) &gt; (12).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed ghostmode command.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.</span>]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Added new map rotation. Quite a few classic DR maps added.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Slightly modified gravity to be better for some maps.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Modified map vote/ban ratio settings.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Map round limit decreased from (15) &gt; (12).</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Fixed ghostmode command.</span><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">As stated previously there is QoL changes and other changes such as HUD/Scoreboard planned in the future.</span>]]></content:encoded>
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