Smithtainment Forums
Deathrun - Changelogs - 2/12/26 - Printable Version

+- Smithtainment Forums (https://forums.smithtainment.com)
+-- Forum: Miscellaneous Garry's Mod (https://forums.smithtainment.com/forum-36)
+--- Forum: Server Announcements (https://forums.smithtainment.com/forum-40)
+---- Forum: Development Logs (https://forums.smithtainment.com/forum-41)
+---- Thread: Deathrun - Changelogs - 2/12/26 (/thread-221)



Deathrun - Changelogs - 2/12/26 - Guushi - 02-12-2026

  • Added plugins to prepare for implementing pointshop.
  • Added proper !afk command. You no longer need to use !spectate to move to afk. Should have a (5) second cooldown upon use as well so you can't spam between teams. You are also not allowed to use the afk command during a LIVE round only when inactive or preround.
  • Fixed exploit with allowing the !respawn command while in ghostmode.
  • Traps now have an indicator for Death team (halos). Blue = AVAILABLE. Red = UNAVAILABLE.
  • Added runner HUD. Displays how many runners are live, how many/current deaths. Time left of the round.
  • Added finish line notification. Player(s) that finished and their time will be announced.
  • Implemented a small anti-body block feature.  Temporarily disables runner-vs-runner collisions early in the round so they can’t block spawn/tight hallways.
  • Implemented auto-unstuck so players who are stuck upon spawning will get unstuck automatically if it happens.